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Mr. Yusep's Determination to Develop Virtual Reality in Indonesia

Tekad Pak Yusep Mengembangkan Virtual Reality di Indonesia

Mr. Yusep's Determination to Develop Virtual Reality in Indonesia

Technological developments are accelerating year after year. There are always amazing new breakthroughs every day. This is a positive sign for the increasingly complex world of human life. One example is the discovery of Virtual Reality (VR) technology.

VR is better known in the gaming industry, but it can also be used as a learning and training medium. Yusep Rusmansyah, also known as Pak Yusep, said that with virtualitywe can simulate things that are impossible, expensive, and dangerous without having to worry about the risk of procedural errors.

The man who currently serves as a Lecturer at the ITB School of Electrical Engineering and Informatics explains learning using media. virtuality can create such a profound experience. Virtual Reality scientifically proven to accelerate and increase effectiveness in the learning process.

Mr. Yusep also explained that VR can simulate any desired situation, such as military training, operational simulations, flight simulations, disaster simulations, even the experience of entering an atomic nucleus and seeing how the processes occur inside without having to speculate anymore.

"It makes you understand better if you can see it for yourself," explained Mr. Yusep. "There are two kinds of virtual worlds. One is the one we can see on a computer or mobile screen. The other is specifically designed to make the experience more immersive." immersive..

However, Mr. Yusep also emphasized that virtualization doesn't eliminate the importance of real-world practice. "Learning SOPs, techniques, and so on is certainly faster online. But when it comes to practical matters, you still need to learn in the real world."

Starting from a Childhood Hobby

Mr. Yusep said that his interest in VR started from his love of playing. .So when he started teaching multimedia at STEI, he began to think about how to create any game, especially a multimedia game, so that his childhood experiences could be useful.

Furthermore, Mr. Yusep also predicted the advancement of VR in Indonesia in the next ten to twenty years. He believes VR usage will become more commonplace and more accessible to local communities. That's why he's enthusiastic about participating in projects. virtuality In Indonesia, VR is now increasingly common in children's play areas and tourist attractions, such as at Game Master.