Dody Dharma, S.T., M.T, Ph.D
Deep Learning, Computer Graphics, CFD (Computational Fluid Dynamics), GPU Programming, HCI (Human Computer Interaction)
Email : dody.dharma@itb.ac.id
Dody Dharma, Ph.D is an Assistant Professor at the Informatics Research Group, Institut Teknologi Bandung. He hold a PhD in Visualization and Computer Graphics from the School of Computer Science, University of Leeds.

His doctoral research specialized in 3D Realistic and Interactive Fluid and Deformable Solid Simulation using Deep Neural Networks, encompassing areas such as 2D multi-material fluid-deformable solid interactions and vorticity conservation in 3D fluid simulations. His research extensively benchmarked methodologies including Continuous Convolution, Graph Neural Networks, DPI-Net, LSTM, and MLP, employing frameworks and tools such as TensorFlow, KERAS, PyTorch, Matplotlib, NumPy, SciPy, Scikit-Learn, Taichi, Splish-Splash, Open3D, OpenVDB, msgpack, Partio, Houdini, and Paraview.
His previous work includes Computational Fluid Dynamics (CFD), High-Performance Computing (HPC) with GPU acceleration, computer graphics applications, and game programming. I’m proficient in multiple programming languages, including C++, C#, JavaScript, PHP, and Python, and experienced with APIs and tools such as GLSL Compute Shader, CUDA, and TensorFlow 2.
2024 - 2025
2015 - 2025
- MinRNNs for Lagrangian-Based Simulations of Transient Flow Problems (2025)
- Neural Network-Based Surrogate Models of Lagrangian Continuum Simulators (2025)
- Path-Based Degraded Network Interface Card Detection at Mapreduce Startup Phase (2020)
- Fluid Simulation Based on Material Point Method with Neural Network (2019)
- Rendering Speed Improvement for Particle Based Fluid Simulation on GVDB Voxels using Whitted Raytracing (2019)
- Designing Interaction for Chatbot-Based Conversational Commerce with User-Centered Design (2018)
- Adjustment of Difficulty Level on Wobble Board-Based Game Using Monte Carlo Tree Search Algorithm (2018)
- Interaction between fluid and solid body surfaces in fluid simulation using material-point method (2018)
- An Interactive Kinect-Based Game Development for Shoulder Injury Rehabilitation (2018)
- Material point method based fluid simulation on GPU using compute shader (2017)
- Interactive fluid simulation based on material point method for mobile devices (2015)
- Geohash index based spatial data model for corporate (2015)
Keyword
Informatics
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