{"id":25620,"date":"2025-07-31T15:25:44","date_gmt":"2025-07-31T08:25:44","guid":{"rendered":"https:\/\/stei.itb.ac.id\/?page_id=25620"},"modified":"2026-05-19T15:04:37","modified_gmt":"2026-05-19T08:04:37","slug":"dody-dharma","status":"publish","type":"page","link":"https:\/\/stei.itb.ac.id\/en\/dosen\/dody-dharma\/","title":{"rendered":"Dody Dharma"},"content":{"rendered":"
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Dody Dharma, S.T., M.T, Ph.D<\/h1>\n

Deep Learning, Computer Graphics, CFD (Computational Fluid Dynamics), GPU Programming, HCI (Human Computer Interaction)<\/h5>\n\n\t\t<\/div>\n\t<\/div>\n\n\t
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Email : dody.dharma@itb.ac.id<\/a><\/span><\/p>\n\n\t\t<\/div>\n\t<\/div>\n\n\t

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Dody Dharma, Ph.D is an Assistant Professor at the Informatics Research Group, Institut Teknologi Bandung. He hold a PhD in Visualization and Computer Graphics from the School of Computer Science, University of Leeds.<\/p>\n\n\t\t<\/div>\n\t<\/div>\n<\/div><\/div><\/div>

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His doctoral research specialized in 3D Realistic and Interactive Fluid and Deformable Solid Simulation using Deep Neural Networks, encompassing areas such as 2D multi-material fluid-deformable solid interactions and vorticity conservation in 3D fluid simulations. His research extensively benchmarked methodologies including Continuous Convolution, Graph Neural Networks, DPI-Net, LSTM, and MLP, employing frameworks and tools such as TensorFlow, KERAS, PyTorch, Matplotlib, NumPy, SciPy, Scikit-Learn, Taichi, Splish-Splash, Open3D, OpenVDB, msgpack, Partio, Houdini, and Paraview.<\/p>\n

His previous work includes Computational Fluid Dynamics (CFD), High-Performance Computing (HPC) with GPU acceleration, computer graphics applications, and game programming. I\u2019m proficient in multiple programming languages, including C++, C#, JavaScript, PHP, and Python, and experienced with APIs and tools such as GLSL Compute Shader, CUDA, and TensorFlow 2.<\/p>\n\n\t\t<\/div>\n\t<\/div>\n<\/div><\/div><\/div>